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JamesDo

VFX Artist / Technical Artist / Toolmaker

I create cinematic visuals and production-ready tools shaped by real shot work, from CG integration and lookdev to pipeline-minded workflow design.

Tools I Provide

Tools I use to solve real production problems.

These tools are built by a 3D artist for 3D artists. Each one has its own mission, purpose, and function, created to solve a specific problem in real production.

About Me

I build VFX shots and the tools behind them.

I work across matchmove, CG integration, lookdev, lighting, and workflow tools. Most of my work comes from music videos, commercials, and production-heavy pipelines.

Portrait of JamesDo
JamesDo VFX artist with a technical backbone.
What I Do

Cinematic visuals, procedural thinking, and tools for artists.

I handle shot-based work such as matchmove, CG integration, environment builds, lookdev, and lighting. I also build tools that help artists work faster and monitor production more clearly.

Houdini Blender Python Lookdev & Lighting
Strengths
  • Matchmove and CG integration for live-action shots.
  • Lookdev and lighting for believable final images.
  • Workflow tools for artists and teams.
Career Context

I’ve worked on music videos, commercials, and other fast-turnaround projects where both visual quality and technical problem-solving matter.